Beyond Winning and Losing: Modeling Human Motivations and Behaviors Using Inverse Reinforcement Learning
Baoxiang Wang, Tongfang Sun, Xianjun Sam Zheng

TL;DR
This paper introduces Multi-Motivation Behavior Modeling (MMBM), a novel inverse reinforcement learning approach that captures complex human motivations in gameplay, revealing diverse player value structures and behaviors in online games.
Contribution
The paper presents MMBM, a new inverse RL method that models multifaceted human motivations without requiring system dynamics, applicable to complex interactive environments like online games.
Findings
Revealed significant differences in value structures among player groups.
Successfully predicted and explained diverse gameplay behaviors.
Assessed impact of game environment redesign on player motivations.
Abstract
In recent years, reinforcement learning (RL) methods have been applied to model gameplay with great success, achieving super-human performance in various environments, such as Atari, Go, and Poker. However, those studies mostly focus on winning the game and have largely ignored the rich and complex human motivations, which are essential for understanding different players' diverse behaviors. In this paper, we present a novel method called Multi-Motivation Behavior Modeling (MMBM) that takes the multifaceted human motivations into consideration and models the underlying value structure of the players using inverse RL. Our approach does not require the access to the dynamic of the system, making it feasible to model complex interactive environments such as massively multiplayer online games. MMBM is tested on the World of Warcraft Avatar History dataset, which recorded over 70,000 users'…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsDigital Games and Media · Artificial Intelligence in Games · Reinforcement Learning in Robotics
