A sliding window technique for interactive high-performance computing scenarios
Ralf-Peter Mundani (1), J\'er\^ome Frisch (2), Vasco Varduhn (3), and, Ernst Rank (1) ((1) Technische Universit\"at M\"unchen, Munich, Germany, (2), RWTH Aachen University, Aachen, Germany, (3) University of Minnesota,, Minneapolis, MN, USA)

TL;DR
This paper introduces a sliding window technique for interactive high-performance computing that efficiently manages data transfer limitations, enabling real-time visualization of large-scale simulation results.
Contribution
The paper presents a novel sliding window approach that addresses bandwidth constraints in interactive HPC, facilitating real-time visualization regardless of data size.
Findings
Efficient data transfer under bandwidth limitations
Supports real-time visualization of large-scale simulations
Enables study of multi-scale effects interactively
Abstract
Interactive high-performance computing is doubtlessly beneficial for many computational science and engineering applications whenever simulation results should be visually processed in real time, i.e. during the computation process. Nevertheless, interactive HPC entails a lot of new challenges that have to be solved - one of them addressing the fast and efficient data transfer between a simulation back end and visualisation front end, as several gigabytes of data per second are nothing unusual for a simulation running on some (hundred) thousand cores. Here, a new approach based on a sliding window technique is introduced that copes with any bandwidth limitations and allows users to study both large and small scale effects of the simulation results in an interactive fashion.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
