Counting to Explore and Generalize in Text-based Games
Xingdi Yuan, Marc-Alexandre C\^ot\'e, Alessandro Sordoni, Romain, Laroche, Remi Tachet des Combes, Matthew Hausknecht, Adam Trischler

TL;DR
This paper introduces a recurrent reinforcement learning agent with episodic exploration that effectively learns and generalizes policies in text-based games, outperforming previous approaches especially on unseen, more complex games.
Contribution
The paper presents a novel episodic exploration mechanism integrated into a recurrent RL agent for better generalization in text-based games.
Findings
Agent successfully generalizes to unseen, more difficult games
Achieves promising results on a variety of generated text-based games
Outperforms previous RL approaches in generalization capability
Abstract
We propose a recurrent RL agent with an episodic exploration mechanism that helps discovering good policies in text-based game environments. We show promising results on a set of generated text-based games of varying difficulty where the goal is to collect a coin located at the end of a chain of rooms. In contrast to previous text-based RL approaches, we observe that our agent learns policies that generalize to unseen games of greater difficulty.
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Taxonomy
TopicsArtificial Intelligence in Games · Topic Modeling · Reinforcement Learning in Robotics
