Mechanism Design for Two-Opposite-Facility Location Games with Penalties on Distance
Xujin Chen, Xiaodong Hu, Xiaohua Jia, Minming Li, Zhongzheng Tang and, Chenhao Wang

TL;DR
This paper studies the strategic placement of two opposite facilities with penalties based on distance, proposing mechanisms that maximize social welfare while ensuring strategy-proofness in a private information setting.
Contribution
It introduces new randomized and deterministic mechanisms for two-opposite-facility location games with penalties, achieving provable approximation ratios and optimal solutions for certain welfare measures.
Findings
Designed group strategy-proof mechanisms with approximation guarantees.
Established a lower bound on deterministic strategy-proof mechanism performance.
Proposed an optimal deterministic mechanism for minimum utility welfare.
Abstract
This paper is devoted to the two-opposite-facility location games with a penalty whose amount depends on the distance between the two facilities to be opened by an authority. The two facilities are "opposite" in that one is popular and the other is obnoxious. Every selfish agent in the game wishes to stay close to the popular facility and stay away from the obnoxious one; its utility is measured by the difference between its distances to the obnoxious facility and the popular one. The authority determines the locations of the two facilities on a line segment where all agents are located. Each agent has its location information as private, and is required to report its location to the authority. Using the reported agent locations as input, an algorithmic mechanism run by the authority outputs the locations of the two facilities with an aim to maximize certain social welfare. The sum-type…
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Taxonomy
TopicsGame Theory and Voting Systems · Auction Theory and Applications · Game Theory and Applications
