Movie Editing and Cognitive Event Segmentation in Virtual Reality Video
Ana Serrano, Vincent Sitzmann, Jaime Ruiz-Borau, Gordon Wetzstein,, Diego Gutierrez, Belen Masia

TL;DR
This study examines how traditional film editing techniques and cognitive event segmentation theory apply to VR movies, analyzing viewer perception and behavior to inform better VR content editing practices.
Contribution
It provides the first systematic analysis of viewer behavior in VR, validating event segmentation theory for VR editing and proposing new metrics for attentional behavior.
Findings
Event segmentation theory predictions are applicable to VR.
Different edit types are perceived with similar continuity.
Spatial misalignments increase exploratory viewing behavior.
Abstract
Traditional cinematography has relied for over a century on a well-established set of editing rules, called continuity editing, to create a sense of situational continuity. Despite massive changes in visual content across cuts, viewers in general experience no trouble perceiving the discontinuous flow of information as a coherent set of events. However, Virtual Reality (VR) movies are intrinsically different from traditional movies in that the viewer controls the camera orientation at all times. As a consequence, common editing techniques that rely on camera orientations, zooms, etc., cannot be used. In this paper we investigate key relevant questions to understand how well traditional movie editing carries over to VR. To do so, we rely on recent cognition studies and the event segmentation theory, which states that our brains segment continuous actions into a series of discrete,…
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