A Machine-Learning Item Recommendation System for Video Games
Paul Bertens, Anna Guitart, Pei Pei Chen, \'Africa Peri\'a\~nez

TL;DR
This paper evaluates machine learning algorithms, specifically ensemble trees and deep neural networks, for personalized in-game item recommendations to enhance player experience and increase virtual product purchases.
Contribution
It compares the effectiveness and operational viability of ensemble and neural network models for real-time video game item recommendation systems.
Findings
Both models provide accurate predictions of player preferences.
Models are fast and robust enough for real-time deployment.
Ensemble and neural network approaches outperform traditional methods.
Abstract
Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such information is of critical importance in modern free-to-play titles, where gamers can select or buy a profusion of items during the game in order to progress and fully enjoy their experience. To try to maximize these kind of purchases, one can use a recommendation system so as to present players with items that might be interesting for them. Such systems can better achieve their goal by employing machine learning algorithms that are able to predict the rating of an item or product by a particular user. In this paper we evaluate and compare two of these algorithms, an ensemble-based model (extremely randomized trees) and a deep neural network, both of which…
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