The Game of Zombies and Survivors on the Cartesian Products of Trees
Shannon L. Fitzpatrick

TL;DR
This paper determines the exact zombie number for Cartesian products of trees, confirming a conjecture for hypercubes, and explores variations of the Cops and Robber game involving different player behaviors.
Contribution
It proves the zombie number for Cartesian products of trees as eil; 2n/3 eil;, settling a conjecture for hypercubes and analyzing related game variations.
Findings
Zombie number for Cartesian products of trees is eil; 2n/3 eil;.
Confirmed the conjecture for the hypercube case.
Discussed variations involving active and flexible players.
Abstract
We consider the game of Zombies and Survivors as introduced by Fitzpatrick, Howell, Messinger and Pike (2016) This is a variation of the game Cops and Robber where the zombies (in the cops' role) are of limited intelligence and will always choose to move closer to a survivor (who takes on the robber's role). The zombie number of a graph is defined to be the minimum number of zombies required to guarantee the capture of a survivor on the graph. In this paper, we show that the zombie number of the Cartesian product of non-trivial trees is exactly . This settles a conjecture by Fitzpatrick et. al. (2016) that this is the zombie number for the -dimensional hypercube. In proving this result, we also discuss other variations of Cops and Robber involving active and flexible players.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsAdvanced Graph Theory Research · Limits and Structures in Graph Theory · Optimization and Search Problems
