"AIded with emotions" - a new design approach towards affective computer systems
Barbara Gi\.zycka, Grzegorz J. Nalepa, Pawe{\l} Jemio{\l}o

TL;DR
This paper proposes a new affective design approach for computer systems, emphasizing emotion recognition and modeling in video games to enhance human-like interaction using AI and wearable devices.
Contribution
It introduces affective design patterns and integrates emotion recognition and modeling into the design process, especially in video game applications.
Findings
Preliminary experiments support the effectiveness of affective design patterns.
Affective modeling improves user engagement in video games.
Wearable devices can unobtrusively measure emotional responses.
Abstract
As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition, reliable emotion modeling, and use of unobtrusive, easily accessible and preferably wearable measurement devices. While AI methods provide many possibilities for better affective information processing, it is not a common scenario for both emotion recognition and modeling to be integrated in the design phase. To address this concern, we propose a new approach based on affective design patterns in the context of video games, together with summary of experiments conducted to test the preliminary hypotheses.
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Taxonomy
TopicsEmotion and Mood Recognition · Social Robot Interaction and HRI · Color perception and design
