Reachability for Branching Concurrent Stochastic Games
Kousha Etessami, Emanuel Martinov, Alistair Stewart, Mihalis, Yannakakis

TL;DR
This paper presents polynomial-time algorithms for determining almost-sure and limit-sure reachability in Branching Concurrent Stochastic Games, a complex class of infinite-state stochastic games with imperfect information.
Contribution
It introduces the first polynomial-time algorithms for reachability problems in BCSGs, generalizing previous results to a broader class of stochastic games.
Findings
Polynomial algorithms for almost-sure reachability
Polynomial algorithms for limit-sure reachability
Generalization of previous stochastic game results
Abstract
We give polynomial time algorithms for deciding almost-sure and limit-sure reachability in Branching Concurrent Stochastic Games (BCSGs). These are a class of infinite-state imperfect-information stochastic games that generalize both finite-state concurrent stochastic reachability games, as well as branching simple stochastic reachability games.
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