Approximate Capture in Gromov-Hausdorff Closed Spaces
Olga Yufereva

TL;DR
This paper studies pursuit-evasion games in metric spaces close in Gromov-Hausdorff distance, showing that capture strategies and radii are stable under small perturbations of the space, justifying graph-based approximations.
Contribution
It establishes the stability of pursuit strategies and capture radii in Gromov-Hausdorff close spaces, extending the Lion and Man game analysis to general compact metric spaces.
Findings
Capture radii tend to the original as spaces become closer.
Strategies in one space imply approximate strategies in nearby spaces.
Results justify using graphs for complex space calculations.
Abstract
We consider the Lion and Man game, i.e., a two-person pursuit-evasion game with equal players' top speeds. We assume that capture radius is positive and chosen in advance. The main aim of the paper is describing pursuer's winning strategies in general compact metric spaces that are close to the given one in the sense of Gromov-Hausdorff distance. We prove that the existence of -capture by a time in one compact geodesic space implies the existence of -capture by this time in any compact geodesic space that is -close to the given space. It means that capture radii (in a nearby spaces) tends to the given one as the distance between spaces tends to zero. Thus, this result justifies calculations on graphs instead of complicated spaces.
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Taxonomy
TopicsGuidance and Control Systems · Artificial Intelligence in Games · Mathematical Dynamics and Fractals
