Strategy Logic with Imperfect Information
Rapha\"el Berthon, Bastien Maubert, Aniello Murano, Sasha Rubin and, Moshe Vardi

TL;DR
This paper extends Strategy Logic to imperfect information settings, introduces a decidable class of hierarchical instances, and develops a new logic QCTL*ii to facilitate model-checking in complex multi-player games.
Contribution
It defines SLii, a new logic for imperfect information games, and proves decidability of its model-checking for hierarchical instances, extending previous results.
Findings
Decidability of model-checking SLii for hierarchical instances.
Introduction of QCTL*ii, an extension of QCTL* with observation-parameterized quantifiers.
Reduction of SLii model-checking to QCTL*ii for hierarchical formulas.
Abstract
We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii, and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, the problem turns out to be undecidable. We introduce a syntactical class of "hierarchical instances" for which, intuitively, as one goes down the syntactic tree of the formula, strategy quantifications are concerned with finer observations of the model. We prove that model-checking SLii restricted to hierarchical instances is decidable. This result, because it allows for complex patterns of existential and universal quantification on strategies, greatly generalises previous ones, such as decidability of multi-player games with imperfect information and hierarchical observations, and decidability of distributed synthesis for hierarchical systems. To establish the decidability…
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