Planning, Inference and Pragmatics in Sequential Language Games
Fereshte Khani, Noah D. Goodman, Percy Liang

TL;DR
This paper introduces a comprehensive model for sequential language games that incorporates inference, pragmatic reasoning, and goal-oriented communication, validated on a new crowdsourced dataset to better understand human-like interactions.
Contribution
The paper presents a novel model integrating inference, pragmatics, and goal-oriented messaging in sequential language games, advancing understanding of human communication strategies.
Findings
Model effectively captures human behavior in language games
Pragmatic reasoning improves communication success
New dataset enables better evaluation of language game models
Abstract
We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages, (ii) generate messages that are most likely to help with the goal, and (iii) reason pragmatically about the partner's strategy. We propose a model that captures all three characteristics and demonstrate their importance in capturing human behavior on a new goal-oriented dataset we collected using crowdsourcing.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsSpeech and dialogue systems · Multi-Agent Systems and Negotiation · Topic Modeling
