HeadOn: Real-time Reenactment of Human Portrait Videos
Justus Thies, Michael Zollh\"ofer, Christian Theobalt, Marc, Stamminger, Matthias Nie{\ss}ner

TL;DR
HeadOn is a real-time system that enables photo-realistic reenactment of human portrait videos by transferring head, face, and torso motion from a source to a target using a personalized geometry proxy and advanced rendering techniques.
Contribution
This work introduces the first real-time source-to-target portrait reenactment method that captures and transfers complex head, face, and torso motions with high realism.
Findings
Achieves real-time performance for portrait reenactment.
Produces photo-realistic images under novel poses and expressions.
Demonstrates significant improvements over previous methods.
Abstract
We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we automatically construct a personalized geometry proxy that embeds a parametric head, eye, and kinematic torso model. A novel real-time reenactment algorithm employs this proxy to photo-realistically map the captured motion from the source actor to the target actor. On top of the coarse geometric proxy, we propose a video-based rendering technique that composites the modified target portrait video via view- and pose-dependent texturing, and creates photo-realistic imagery of the target actor under novel torso and head poses, facial expressions, and gaze directions. To this end, we propose a robust tracking of the face and torso of the source actor. We…
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