Progressive Transient Photon Beams
Julio Marco, Ib\'on Guill\'en, Wojciech Jarosz, Diego Gutierrez,, Adrian Jarabo

TL;DR
This paper introduces a novel, consistent, and robust algorithm for transient rendering in participating media, capable of producing complex, time-resolved light transport animations with caustics by extending photon beams to the transient domain.
Contribution
It generalizes photon beams to transient states and develops a progressive spatio-temporal density estimation method with finite memory, improving transient rendering accuracy and efficiency.
Findings
Demonstrates improved transient rendering quality over previous methods.
Provides a convergent algorithm with finite memory requirements.
Achieves realistic animations of complex light paths in participating media.
Abstract
In this work we introduce a novel algorithm for transient rendering in participating media. Our method is consistent, robust, and is able to generate animations of time-resolved light transport featuring complex caustic light paths in media. We base our method on the observation that the spatial continuity provides an increased coverage of the temporal domain, and generalize photon beams to transient-state. We extend the beam steady-state radiance estimates to include the temporal domain. Then, we develop a progressive version of spatio-temporal density estimations, that converges to the correct solution with finite memory requirements by iteratively averaging several realizations of independent renders with a progressively reduced kernel bandwidth. We derive the optimal convergence rates accounting for space and time kernels, and demonstrate our method against previous consistent…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
