Cumulative subtraction games
Gal Cohensius, Urban Larsson, Reshef Meir, David Wahlstedt

TL;DR
This paper analyzes a variant of subtraction games called Cumulative Subtraction, proving that the game outcomes become eventually periodic with a period related to the largest move, and provides explicit strategies for simple cases.
Contribution
It proves the eventual periodicity of Cumulative Subtraction game outcomes with a quadratic bound and generalizes the result to reward-based variants.
Findings
Outcome in optimal play is eventually periodic with period 2s.
Explicit optimal strategies are provided for two-action cases.
Periodicity bound is quadratic in the size of the largest action.
Abstract
We study zero-sum games, a variant of the classical combinatorial Subtraction games (studied for example in the monumental work "Winning Ways", by Berlekamp, Conway and Guy), called Cumulative Subtraction (CS). Two players alternate in moving, and get points for taking pebbles out of a joint pile. We prove that the outcome in optimal play (game value) of a CS with a finite number of possible actions is eventually periodic, with period , where is the size of the largest available action. This settles a conjecture by Stewart in his Ph.D. thesis (2011). Specifically, we find a quadratic bound, in the size of , on when the outcome function must have become periodic. In case of two possible actions, we give an explicit description of optimal play. We generalize the periodicity result to games with a so-called reward function, where at each stage of game, the change of `score' does…
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Taxonomy
TopicsArtificial Intelligence in Games · Digital Games and Media
