When Simple Exploration is Sample Efficient: Identifying Sufficient Conditions for Random Exploration to Yield PAC RL Algorithms
Yao Liu, Emma Brunskill

TL;DR
This paper investigates conditions under which simple random exploration strategies like epsilon-greedy can be sample efficient in reinforcement learning, providing theoretical bounds and empirical insights.
Contribution
It establishes problem-specific sample complexity bounds for Q-learning with random walk exploration based on structural properties of MDPs.
Findings
Bounded sample complexity in certain MDPs.
Empirical results align with theoretical polynomial bounds.
Insights into when simple exploration strategies are effective.
Abstract
Efficient exploration is one of the key challenges for reinforcement learning (RL) algorithms. Most traditional sample efficiency bounds require strategic exploration. Recently many deep RL algorithms with simple heuristic exploration strategies that have few formal guarantees, achieve surprising success in many domains. These results pose an important question about understanding these exploration strategies such as -greedy, as well as understanding what characterize the difficulty of exploration in MDPs. In this work we propose problem specific sample complexity bounds of learning with random walk exploration that rely on several structural properties. We also link our theoretical results to some empirical benchmark domains, to illustrate if our bound gives polynomial sample complexity in these domains and how that is related with the empirical performance.
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Taxonomy
TopicsReinforcement Learning in Robotics · Optimization and Search Problems · Auction Theory and Applications
