Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning
Jean-Nicolas Proulx, Margarida Romero (ESADE), Sylvester Arnab (SGI)

TL;DR
This paper explores how understanding learning and game mechanics through Self-Determination Theory can enhance motivation in digital game-based learning, addressing a gap in psychological analysis of DGBL.
Contribution
It introduces a novel framework linking SDT with game and learning mechanics specifically in the context of digital game-based learning.
Findings
Identifies key psychological factors influencing motivation in DGBL
Proposes a model integrating SDT with game mechanics
Highlights the importance of autonomy, competence, relatedness
Abstract
Background: Using digital games for educational purposes has been associated with higher levels of motivation among learners of different educational levels. However, the underlying psychological factors involved in digital game based learning (DGBL) have been rarely analyzed considering self-determination theory (SDT, Ryan \& Deci, 2000b); the relation of SDT with the flow experience (Csikszentmihalyi, 1990) has neither been evaluated in the context of DGBL.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
