Generative Creativity: Adversarial Learning for Bionic Design
Simiao Yu, Hao Dong, Pan Wang, Chao Wu, Yike Guo

TL;DR
This paper introduces DesignGAN, an unsupervised generative model using adversarial learning to create biologically-inspired designs that combine shape features from target objects and biological sources, ensuring diversity and plausibility.
Contribution
The paper presents a novel conditional GAN architecture with multiple loss functions specifically designed for shape-oriented bionic design, advancing generative creativity in this domain.
Findings
Successfully generates diverse, plausible bionic design images
Outperforms baseline models in qualitative and quantitative evaluations
Demonstrates effective shape feature transfer from biological sources
Abstract
Bionic design refers to an approach of generative creativity in which a target object (e.g. a floor lamp) is designed to contain features of biological source objects (e.g. flowers), resulting in creative biologically-inspired design. In this work, we attempt to model the process of shape-oriented bionic design as follows: given an input image of a design target object, the model generates images that 1) maintain shape features of the input design target image, 2) contain shape features of images from the specified biological source domain, 3) are plausible and diverse. We propose DesignGAN, a novel unsupervised deep generative approach to realising bionic design. Specifically, we employ a conditional Generative Adversarial Networks architecture with several designated losses (an adversarial loss, a regression loss, a cycle loss and a latent loss) that respectively constrict our model…
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Taxonomy
TopicsMusic Technology and Sound Studies · Generative Adversarial Networks and Image Synthesis · Aesthetic Perception and Analysis
