Near-Optimal Communication Lower Bounds for Approximate Nash Equilibria
Mika G\"o\"os, Aviad Rubinstein

TL;DR
This paper establishes a near-quadratic lower bound on the amount of communication needed between two players to find an approximate Nash equilibrium in a large game, highlighting fundamental complexity limits.
Contribution
It provides the first near-optimal lower bound for the communication complexity of computing approximate Nash equilibria in two-player games.
Findings
Proves an $N^{2-o(1)}$ lower bound on communication complexity.
Shows the inherent difficulty of computing approximate Nash equilibria.
Highlights fundamental limits in game-theoretic computation.
Abstract
We prove an lower bound on the randomized communication complexity of finding an -approximate Nash equilibrium (for constant ) in a two-player game.
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