Graph Edge Convolutional Neural Networks for Skeleton Based Action Recognition
Xikun Zhang, Chang Xu, Xinmei Tian, Dacheng Tao

TL;DR
This paper introduces a novel graph edge convolutional neural network that leverages bone structures in skeleton data for improved action recognition, outperforming existing methods on benchmark datasets.
Contribution
It proposes a new edge-focused convolution approach and hybrid networks combining node and edge convolutions for skeleton-based action recognition.
Findings
Edge convolution captures bone movement characteristics effectively.
Hybrid networks improve recognition accuracy.
Outperforms state-of-the-art on Kinetics and NTU-RGB+D datasets.
Abstract
This paper investigates body bones from skeleton data for skeleton based action recognition. Body joints, as the direct result of mature pose estimation technologies, are always the key concerns of traditional action recognition methods. However, instead of joints, we humans naturally identify how the human body moves according to shapes, lengths and places of bones, which are more obvious and stable for observation. Hence given graphs generated from skeleton data, we propose to develop convolutions over graph edges that correspond to bones in human skeleton. We describe an edge by integrating its spatial neighboring edges to explore the cooperation between different bones, as well as its temporal neighboring edges to address the consistency of movements in an action. A graph edge convolutional neural network is then designed for skeleton based action recognition. Considering the…
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Taxonomy
TopicsHuman Pose and Action Recognition · Anomaly Detection Techniques and Applications · Gait Recognition and Analysis
MethodsConvolution
