TL;DR
This paper introduces Anderson acceleration to enhance the convergence speed of local-global solvers in geometry optimization and physics simulation, ensuring stability and broad applicability.
Contribution
It adapts Anderson acceleration for local-global solvers, proposes a stability strategy, and demonstrates its effectiveness across various geometry and physics problems.
Findings
Significantly reduces iteration count for convergence.
Maintains low per-iteration computational cost.
Ensures global convergence and stability.
Abstract
Many computer graphics problems require computing geometric shapes subject to certain constraints. This often results in non-linear and non-convex optimization problems with globally coupled variables, which pose great challenge for interactive applications. Local-global solvers developed in recent years can quickly compute an approximate solution to such problems, making them an attractive choice for applications that prioritize efficiency over accuracy. However, these solvers suffer from lower convergence rate, and may take a long time to compute an accurate result. In this paper, we propose a simple and effective technique to accelerate the convergence of such solvers. By treating each local-global step as a fixed-point iteration, we apply Anderson acceleration, a well-established technique for fixed-point solvers, to speed up the convergence of a local-global solver. To address the…
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