Non-Stationary Texture Synthesis by Adversarial Expansion
Yang Zhou, Zhen Zhu, Xiang Bai, Dani Lischinski, Daniel Cohen-Or, Hui, Huang

TL;DR
This paper introduces a GAN-based method for non-stationary texture synthesis that effectively captures large-scale structures and inhomogeneous attributes, outperforming existing techniques.
Contribution
It presents a novel approach using adversarial expansion to synthesize non-stationary textures, addressing a challenge not solved by previous methods.
Findings
Successfully captures large-scale structures in non-stationary textures
Handles spatially variant and inhomogeneous textures effectively
Outperforms existing methods on challenging non-stationary textures
Abstract
The real world exhibits an abundance of non-stationary textures. Examples include textures with large-scale structures, as well as spatially variant and inhomogeneous textures. While existing example-based texture synthesis methods can cope well with stationary textures, non-stationary textures still pose a considerable challenge, which remains unresolved. In this paper, we propose a new approach for example-based non-stationary texture synthesis. Our approach uses a generative adversarial network (GAN), trained to double the spatial extent of texture blocks extracted from a specific texture exemplar. Once trained, the fully convolutional generator is able to expand the size of the entire exemplar, as well as of any of its sub-blocks. We demonstrate that this conceptually simple approach is highly effective for capturing large-scale structures, as well as other non-stationary attributes…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Computer Graphics and Visualization Techniques · Image Processing and 3D Reconstruction
