The role of game jams in developing informal learning of computational thinking: a cross-european case study
Helen Boulton, Bernadette Spieler, Anja Petri, Christian, Schindler, Wolfgang Slany, Maria Beltran

TL;DR
This study explores how cross-European game jams foster informal computational thinking skills among children, demonstrating their potential to enhance engagement, creativity, and problem-solving outside traditional classroom settings.
Contribution
It presents empirical evidence from two large-scale international game jams showing their effectiveness in developing computational thinking and informal learning in diverse cultural contexts.
Findings
Game jams support development of computational thinking skills.
Participants engaged in coding, designing, debugging, and reflection.
Large international participation demonstrates broad applicability.
Abstract
This paper will present a cross-European experience of game jams as part of a Horizon 2020 funded project: No-one Left Behind (NOLB). The NOLB project was created to unlock inclusive gaming creation and experiences in formal learning situations from primary to secondary level, particularly for children at risk of social exclusion. The project has engendered the concept of game jams, events organised with the aim of designing and creating small games in a short time-frame around a central theme. Game jams can support engagement with informal learning beyond schools across a range of disciplines, resulting in an exciting experience associated with strong, positive emotions which can significantly support learning goals. This paper will disseminate experience of two cross-European game jams; the first a pilot and the second having over 95 submissions from countries across Europe, America,…
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Taxonomy
TopicsBiomedical and Engineering Education · Educational Games and Gamification · Teaching and Learning Programming
