Approximating the position of a hidden agent in a graph
Hannah Guggiari, Alexander Roberts, Alex Scott

TL;DR
This paper demonstrates that in a pursuit-evasion game on a graph, the cat can approximate the mouse's position within a bound proportional to the square root of the number of vertices, challenging previous conjectures.
Contribution
It proves the cat can estimate the mouse's position within an $O( oot{n})$ radius, disproving a prior conjecture and establishing tight bounds.
Findings
Cat can determine mouse position within $O( oot{n})$ distance
Bound is tight up to a constant factor
Disproves previous conjecture by Dayanikli and Rautenbach
Abstract
A cat and mouse play a pursuit and evasion game on a connected graph with vertices. The mouse moves to vertices of where is in the closed neighbourhood of for . The cat tests vertices of without restriction and is told whether the distance between and is at most the distance between and . The mouse knows the cat's strategy, but the cat does not know the mouse's strategy. We will show that the cat can determine the position of the mouse up to distance within finite time and that this bound is tight up to a constant factor. This disproves a conjecture of Dayanikli and Rautenbach.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArtificial Intelligence in Games · Advanced Graph Theory Research · Optimization and Search Problems
