Planet-disc interactions with Discontinuous Galerkin Methods using GPUs
David A. Velasco-Romero, Maria Han Veiga, Romain Teyssier and, Fr\'ed\'eric S. Masset

TL;DR
This paper introduces a high-order discontinuous Galerkin method implementation on GPUs for simulating planet-disc interactions, achieving very low numerical viscosity and promising accuracy in complex astrophysical flow scenarios.
Contribution
It develops a GPU-accelerated discontinuous Galerkin code for planet-disc simulations, demonstrating low numerical viscosity and potential advantages over existing methods in complex flows.
Findings
Numerical viscosity as low as 10^{-8}r^2Ω with fifth order schemes.
FARGO3D is faster for simple problems, but DG methods excel in complex flows.
DG methods show promise for accurate, low-viscosity simulations in intricate astrophysical environments.
Abstract
We present a two-dimensional Cartesian code based on high order discontinuous Galerkin methods, implemented to run in parallel over multiple GPUs. A simple planet-disc setup is used to compare the behaviour of our code against the behaviour found using the FARGO3D code with a polar mesh. We make use of the time dependence of the torque exerted by the disc on the planet as a mean to quantify the numerical viscosity of the code. We find that the numerical viscosity of the Keplerian flow can be as low as a few , and being respectively the local orbital radius and frequency, for fifth order schemes and resolution of . Although for a single disc problem a solution of low numerical viscosity can be obtained at lower computational cost with FARGO3D (which is nearly an order of magnitude faster than a fifth order method), discontinuous Galerkin…
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