URLLC-eMBB Slicing to Support VR Multimodal Perceptions over Wireless Cellular Systems
Jihong Park, Mehdi Bennis

TL;DR
This paper explores how to efficiently support multimodal VR perceptions over wireless cellular networks by using specialized network slices, comparing orthogonal and non-orthogonal resource sharing methods for visual and haptic data.
Contribution
It introduces and compares two slicing methods for supporting visuo-haptic VR traffic, highlighting the advantages of non-orthogonal slicing under certain conditions.
Findings
Non-orthogonal slicing outperforms orthogonal slicing at higher perceptual resolution.
Non-orthogonal slicing is preferable for higher haptic data rates.
The study uses the just-noticeable difference (JND) as a key performance metric.
Abstract
Virtual reality (VR) enables mobile wireless users to experience multimodal perceptions in a virtual space. In this paper we investigate the problem of concurrent support of visual and haptic perceptions over wireless cellular networks, with a focus on the downlink transmission phase. While the visual perception requires moderate reliability and maximized rate, the haptic perception requires fixed rate and high reliability. Hence, the visuo-haptic VR traffic necessitates the use of two different network slices: enhanced mobile broadband (eMBB) for visual perception and ultra-reliable and low latency communication (URLLC) for haptic perception. We investigate two methods by which these two slices share the downlink resources orthogonally and non-orthogonally, respectively. We compare these methods in terms of the just-noticeable difference (JND), an established measure in psychophysics,…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
