Rate-Utility Optimized Streaming of Volumetric Media for Augmented Reality
Jounsup Park, Philip A. Chou, and Jenq-Neng Hwang

TL;DR
This paper presents a novel system for streaming volumetric media in AR that reduces bandwidth and latency through 3D tiling, view-dependent culling, and an optimal rate-utility allocation algorithm, enhancing user experience.
Contribution
It introduces the first dedicated volumetric media streaming system with view-aware tiling, a window-based buffer for low latency, and a provably optimal rate-utility optimization algorithm.
Findings
System reduces bandwidth via 3D tiling and culling.
Latency is minimized with a window-based buffer.
Simulation shows improved quality and user experience.
Abstract
Volumetric media, popularly known as holograms, need to be delivered to users using both on-demand and live streaming, for new augmented reality (AR) and virtual reality (VR) experiences. As in video streaming, hologram streaming must support network adaptivity and fast startup, but must also moderate large bandwidths, multiple simultaneously streaming objects, and frequent user interaction, which requires low delay. In this paper, we introduce the first system to our knowledge designed specifically for streaming volumetric media. The system reduces bandwidth by introducing 3D tiles, and culling them or reducing their level of detail depending on their relation to the user's view frustum and distance to the user. Our system reduces latency by introducing a window-based buffer, which in contrast to a queue-based buffer allows insertions near the head of the buffer rather than only at the…
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Taxonomy
TopicsImage and Video Quality Assessment · Video Coding and Compression Technologies · Cloud Computing and Remote Desktop Technologies
