"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop
Alina Striner, Lennart E. Nacke, Elizabeth Bonsignore, Matthew Louis, Mauriello, Zachary O. Toups, Carlea Holl-Jensen, Heather Kelley

TL;DR
This paper introduces an innovative unworkshop format that uses participant-created artifacts to facilitate deep connections and peer-learning through an engaging alternate reality game at academic conferences.
Contribution
It presents a novel interactive unworkshop approach that combines artifact creation and AR game elements to enhance collaboration and engagement among participants.
Findings
Enhanced participant engagement and collaboration.
Deepened peer connections and learning.
Successful integration of artifacts into AR gameplay.
Abstract
Workshops are used for academic social networking, but connections can be superficial and result in few enduring collaborations. This unworkshop offers a novel interactive format to create deep connections, peer- learning, and produces a technology-enhanced experience. Participants will generate interactive technological artifacts before the unworkshop, which will be used together and orchestrated at the unworkshop to engage all participants in an alternate reality game set in local places at the conference.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsWikis in Education and Collaboration · Innovative Teaching and Learning Methods · Impact of Technology on Adolescents
