A Comparative Study on Exact Triangle Counting Algorithms on the GPU
Leyuan Wang, Yangzihao Wang, Carl Yang, John D. Owens

TL;DR
This paper compares three GPU-based algorithms for exact triangle counting in graphs, demonstrating superior performance over CPU methods and highlighting the graph-analytic approach's efficiency due to filtering and set-intersection techniques.
Contribution
It introduces and evaluates three distinct GPU algorithms for triangle counting, showing the graph-analytic method's superior performance and practical advantages.
Findings
All three GPU algorithms outperform CPU implementations.
The graph-analytic approach achieves the best performance.
Filtering and set-intersection are key to efficiency.
Abstract
We implement exact triangle counting in graphs on the GPU using three different methodologies: subgraph matching to a triangle pattern; programmable graph analytics, with a set-intersection approach; and a matrix formulation based on sparse matrix-matrix multiplies. All three deliver best-of-class performance over CPU implementations and over comparable GPU implementations, with the graph-analytic approach achieving the best performance due to its ability to exploit efficient filtering steps to remove unnecessary work and its high-performance set-intersection core.
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