Solvability of Mazes by Blind Robots
Stefan David, Marius Tiba

TL;DR
This paper studies the problem of guiding a blind robot through complex mazes modeled as directed graphs with edge colourings, and constructs algorithms to solve specific classes of these mazes, advancing understanding of robot solvability.
Contribution
The paper introduces a new automata model for maze navigation and constructs algorithms for a subset of mazes with specific edge removal patterns, addressing a longstanding research question.
Findings
Constructed an algorithm for mazes with finitely many vertical edges removed
Progressed towards solving the maze problem posed by Leader and Spink
Analyzed the automata's complex phenomena in maze navigation
Abstract
In this paper we introduce and investigate a new type of automata which turns out to be rich in deep and complex phenomena. For our model, a maze is a countable strongly connected digraph called the board together with a proper colouring of its edges (the edges leaving a vertex have distinct colours) and two special vertices: the origin and the destination. A pointer or robot starts at the origin of a maze and moves naturally between its vertices, according to a finite or infinite sequence of specific instructions from the set of all colours called an algorithm; if the robot is at a vertex for which there is no out-edge of the colour indicated by the instruction, it remains at that vertex and proceeds to execute the next instruction in the sequence. The central object of study is the existence of algorithms that simultaneously solve, that is guide the robot to visit the destination in,…
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Taxonomy
TopicsOptimization and Search Problems · DNA and Biological Computing · semigroups and automata theory
