Scheduling Asynchronous Round-Robin Tournaments
Warut Suksompong

TL;DR
This paper analyzes scheduling methods for asynchronous round-robin tournaments, comparing their fairness and quality, and proposes an optimal schedule for odd numbers of teams.
Contribution
It identifies limitations of the circle design for odd teams and introduces a new schedule that optimally addresses all measures of fairness and quality.
Findings
Circle design performs well for even teams
Circle design is suboptimal for odd teams
Proposed schedule is optimal for odd teams
Abstract
We study the problem of scheduling asynchronous round-robin tournaments. We consider three measures of a schedule that concern the quality and fairness of a tournament. We show that the schedule generated by the well-known "circle design" performs well with respect to all three measures when the number of teams is even, but not when the number of teams is odd. We propose a different schedule that performs optimally with respect to all measures when the number of teams is odd.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
