Infinite-Duration Poorman-Bidding Games
Guy Avni, Thomas A. Henzinger, Rasmus Ibsen-Jensen

TL;DR
This paper explores infinite-duration poorman bidding games on graphs, extending known results from reachability to complex objectives like parity and mean-payoff, and establishes connections with random-turn games.
Contribution
It introduces the first results on infinite-duration poorman games, extending properties from reachability to parity and mean-payoff objectives, and analyzes optimal strategies based on initial ratios.
Findings
Threshold ratios determine winning strategies for reachability objectives.
Properties extend from reachability to parity objectives.
Optimal strategies in mean-payoff games relate to random-turn game models.
Abstract
In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner or payoff of the game. Such games are central in formal verification since they model the interaction between a non-terminating system and its environment. We study {\em bidding games} in which the players bid for the right to move the token. Two bidding rules have been defined. In {\em Richman} bidding, in each round, the players simultaneously submit bids, and the higher bidder moves the token and pays the other player. {\em Poorman} bidding is similar except that the winner of the bidding pays the "bank" rather than the other player. While poorman reachability games have been studied before, we present, for the first time, results on {\em infinite-duration} poorman games. A central quantity in these games is the {\em ratio} between the two players' initial…
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Taxonomy
TopicsFormal Methods in Verification · Logic, Reasoning, and Knowledge · semigroups and automata theory
