Combinations of Qualitative Winning for Stochastic Parity Games
Krishnendu Chatterjee, Nir Piterman

TL;DR
This paper investigates the computational complexity and algorithms for combining qualitative winning criteria in stochastic parity games and MDPs, focusing on sure, almost-sure, and limit-sure winning conditions.
Contribution
It provides complexity classifications and algorithms for combined winning criteria, especially for finite-memory strategies in MDPs and turn-based stochastic games.
Findings
Finite-memory strategies in MDPs are in NP ∩ coNP.
Turn-based stochastic games with combined criteria are coNP-complete.
Algorithms reduce problems to non-stochastic parity games.
Abstract
We study Markov decision processes and turn-based stochastic games with parity conditions. There are three qualitative winning criteria, namely, sure winning, which requires all paths must satisfy the condition, almost-sure winning, which requires the condition is satisfied with probability~1, and limit-sure winning, which requires the condition is satisfied with probability arbitrarily close to~1. We study the combination of these criteria for parity conditions, e.g., there are two parity conditions one of which must be won surely, and the other almost-surely. The problem has been studied recently by Berthon et.~al for MDPs with combination of sure and almost-sure winning, under infinite-memory strategies, and the problem has been established to be in NP coNP. Even in MDPs there is a difference between finite-memory and infinite-memory strategies. Our main results for…
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