Evaluating virtual hosted desktops for graphics-intensive astronomy
Bernard F Meade, Christopher J Fluke

TL;DR
This study evaluates the viability of virtual hosted desktops with GPU acceleration for astronomy visualization, comparing performance, user experience, and cost-effectiveness against traditional laptops.
Contribution
It provides empirical evidence that virtual desktops can outperform laptops in visualization tasks, offering a flexible and potentially more cost-effective solution for astronomers.
Findings
Virtual desktops can offer better user experience than laptops.
Benchmarks may not fully predict visualization performance.
Virtual desktops are flexible and cost-effective for astronomy visualization.
Abstract
Visualisation of data is critical to understanding astronomical phenomena. Today, many instruments produce datasets that are too big to be downloaded to a local computer, yet many of the visualisation tools used by astronomers are deployed only on desktop computers. Cloud computing is increasingly used to provide a computation and simulation platform in astronomy, but it also offers great potential as a visualisation platform. Virtual hosted desktops, with graphics processing unit (GPU) acceleration, allow interactive, graphics-intensive desktop applications to operate co-located with astronomy datasets stored in remote data centres. By combining benchmarking and user experience testing, with a cohort of 20 astronomers, we investigate the viability of replacing physical desktop computers with virtual hosted desktops. In our work, we compare two Apple MacBook computers (one old and one…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
