Regain Sliding super point from distributed edge routers by GPU
Jie Xu

TL;DR
This paper introduces a GPU-based distributed algorithm for real-time detection of sliding super points in high-speed networks, achieving high accuracy and efficiency without extensive data storage.
Contribution
It presents a novel GPU algorithm utilizing a sliding estimator and reversible hash functions for incremental contact host estimation and super point reconstruction.
Findings
Handles traffic up to 680 Gb/s on low-cost GPU
Achieves highest accuracy among compared algorithms
Operates effectively under sliding time windows
Abstract
Sliding super point is a special host defined under sliding time window with which there are huge other hosts contact. It plays important roles in network security and management. But how to detect them in real time from nowadays high-speed network which contains several distributed routers is a hard task. Distributed sliding super point detection requires an algorithm that can estimate the number of contacting hosts incrementally, scan packets faster than their flowing speed and reconstruct sliding super point at the end of a time period. But no existing algorithm satisfies these three requirements simultaneously. To solve this problem, this paper firstly proposed a distributed sliding super point detection algorithm running on GPU. The advantage of this algorithm comes from a novel sliding estimator, which can estimate contacting host number incrementally under a sliding window, and a…
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Taxonomy
TopicsNetwork Security and Intrusion Detection · Internet Traffic Analysis and Secure E-voting · Network Packet Processing and Optimization
