Modeling Game Avatar Synergy and Opposition through Embedding in Multiplayer Online Battle Arena Games
Zhengxing Chen, Yuyu Xu, Truong-Huy D. Nguyen, Yizhou Sun, Magy Seif, El-Nasr

TL;DR
This paper introduces Game Avatar Embedding (GAE), a model that learns numerical representations of game avatars capturing their synergy and opposition relationships, aiding decision-making and prediction in MOBA games.
Contribution
The paper presents a novel latent variable model that encodes avatar relationships aligning with human perception and supports multiple downstream tasks.
Findings
Model captures human-like perception of avatar relationships.
Supports tasks like avatar search, match prediction, and recommendation.
Validated on real MOBA game data.
Abstract
Multiplayer Online Battle Arena (MOBA) games have received increasing worldwide popularity recently. In such games, players compete in teams against each other by controlling selected game avatars, each of which is designed with different strengths and weaknesses. Intuitively, putting together game avatars that complement each other (synergy) and suppress those of opponents (opposition) would result in a stronger team. In-depth understanding of synergy and opposition relationships among game avatars benefits player in making decisions in game avatar drafting and gaining better prediction of match events. However, due to intricate design and complex interactions between game avatars, thorough understanding of their relationships is not a trivial task. In this paper, we propose a latent variable model, namely Game Avatar Embedding (GAE), to learn avatars' numerical representations which…
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Taxonomy
TopicsArtificial Intelligence in Games · Digital Games and Media · Sports Analytics and Performance
