Evolutionary Multi-objective Optimization of Real-Time Strategy Micro
Rahul Dubey, Joseph Ghantous, Sushil Louis, and Siming Liu

TL;DR
This paper presents an evolutionary multi-objective optimization method to generate diverse and high-quality micro tactics for mixed-unit groups in real-time strategy games, enabling better strategic trade-offs.
Contribution
It extends prior work by optimizing micro for mixed ranged and melee units using influence maps and potential fields, producing a Pareto front of tactical options.
Findings
Multi-objective approach yields diverse micro strategies
Pareto front includes tactics for different strategic trade-offs
Potential fields effectively represent spatial and combat information
Abstract
We investigate an evolutionary multi-objective approach to good micro for real-time strategy games. Good micro helps a player win skirmishes and is one of the keys to developing better real-time strategy game play. In prior work, the same multi-objective approach of maximizing damage done while minimizing damage received was used to evolve micro for a group of ranged units versus a group of melee units. We extend this work to consider groups composed from two types of units. Specifically, this paper uses evolutionary multi-objective optimization to generate micro for one group composed from both ranged and melee units versus another group of ranged and melee units. Our micro behavior representation uses influence maps to represent enemy spatial information and potential fields generated from distance, health, and weapons cool down to guide unit movement. Experimental results indicate…
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Taxonomy
TopicsEducational Games and Gamification · Artificial Intelligence in Games · Digital Games and Media
