Generating Multi-Agent Trajectories using Programmatic Weak Supervision
Eric Zhan, Stephan Zheng, Yisong Yue, Long Sha, Patrick Lucey

TL;DR
This paper introduces a hierarchical generative framework for modeling multi-agent trajectories, like basketball gameplay, using programmatic weak supervision to capture long-term coordination and high-level semantics.
Contribution
It extends programmatic weak supervision to spatiotemporal data and demonstrates its effectiveness in modeling complex multi-agent interactions in sports.
Findings
Successfully models long-term multi-agent coordination
Generates realistic basketball trajectories
Outperforms baseline models in evaluations
Abstract
We study the problem of training sequential generative models for capturing coordinated multi-agent trajectory behavior, such as offensive basketball gameplay. When modeling such settings, it is often beneficial to design hierarchical models that can capture long-term coordination using intermediate variables. Furthermore, these intermediate variables should capture interesting high-level behavioral semantics in an interpretable and manipulatable way. We present a hierarchical framework that can effectively learn such sequential generative models. Our approach is inspired by recent work on leveraging programmatically produced weak labels, which we extend to the spatiotemporal regime. In addition to synthetic settings, we show how to instantiate our framework to effectively model complex interactions between basketball players and generate realistic multi-agent trajectories of basketball…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsSports Analytics and Performance · Artificial Intelligence in Games · Human Motion and Animation
