A Minimalist Approach to Type-Agnostic Detection of Quadrics in Point Clouds
Tolga Birdal, Benjamin Busam, Nassir Navab, Slobodan Ilic, Peter, Sturm

TL;DR
This paper introduces a fast, unified method for detecting various 3D quadric primitives in point clouds without segmentation, using a minimal 4-point fit and a novel voting strategy, improving robustness and efficiency.
Contribution
It presents the first generic, cross-type quadric detection method in point clouds that is segmentation-free, robust, and significantly faster than existing specialized algorithms.
Findings
Effective detection of multiple primitive types in cluttered scenes
Significantly faster than traditional methods due to novel voting strategy
Validated on synthetic and real datasets with promising results
Abstract
This paper proposes a segmentation-free, automatic and efficient procedure to detect general geometric quadric forms in point clouds, where clutter and occlusions are inevitable. Our everyday world is dominated by man-made objects which are designed using 3D primitives (such as planes, cones, spheres, cylinders, etc.). These objects are also omnipresent in industrial environments. This gives rise to the possibility of abstracting 3D scenes through primitives, thereby positions these geometric forms as an integral part of perception and high level 3D scene understanding. As opposed to state-of-the-art, where a tailored algorithm treats each primitive type separately, we propose to encapsulate all types in a single robust detection procedure. At the center of our approach lies a closed form 3D quadric fit, operating in both primal & dual spaces and requiring as low as 4 oriented-points.…
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