Speckle characterization in a cinematography projection configuration
Pierre Walczak, Xavier Hachair, St\'ephane Barland

TL;DR
This paper investigates methods to reduce subjective speckle in laser-based cinema projection by analyzing the effects of multiple laser sources, light pipes, diffusers, and magnification on speckle contrast within industry standards.
Contribution
It introduces a novel approach to speckle reduction using a laser array and examines how optical elements influence speckle behavior in cinema projection conditions.
Findings
Speckle contrast decreases with the square root of the number of laser sources.
Light pipes limit the spatial coherence, leading to speckle contrast saturation.
Magnification increases coherence length and affects speckle formation.
Abstract
Due to high exploitation costs and other environmental issues, it would be desirable to phase out large cinema projection systems based on standard xenon lamps in favor of laser based projection devices. Lasers provide longer lifetime and wider color gamut of light output. But the high degree of coherence of these sources also lead to the formation of granular structures, usually known as speckle. When an imaging system is involved, as in the cinema projection case because of the capacity of the human eye to form an image of the screen, we speak about subjective speckle. In order to remove this spatial random pattern, different methods have been studied as temporal and/or spatial coherence reduction. But most of them can't be used in the context of cinema projection because they don't respect the cinematography projection standard. In our work, we have studied the possibility to reduce…
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Taxonomy
TopicsAdvanced Optical Imaging Technologies · Surface Roughness and Optical Measurements · Ocular and Laser Science Research
