Computing the Planar $\beta$-skeleton Depth
Rasoul Shahsavarifar, David Bremner

TL;DR
This paper introduces efficient algorithms for computing planar $eta$-skeleton depth, a multivariate data depth measure, and explores its geometric properties, demonstrating linear bounds and establishing computational complexity limits.
Contribution
It presents an optimal $ heta(n ext{log} n)$ algorithm for planar spherical depth and an $O(n^{1.5+ ext{epsilon}})$ algorithm for $eta$-skeleton depth, along with complexity bounds and geometric insights.
Findings
Optimal algorithm for planar spherical depth in $ heta(n ext{log} n)$ time.
New algorithm for planar $eta$-skeleton depth with $O(n^{1.5+ ext{epsilon}})$ complexity.
Simplicial depth is linearly bounded by $eta$-skeleton depth.
Abstract
For , the \emph{-skeleton depth} () of a query point with respect to a distribution function on is defined as the probability that is contained within the \emph{-skeleton influence region} of a random pair of points from . The -skeleton depth of can also be defined with respect to a given data set . In this case, computing the -skeleton depth is based on counting all of the -skeleton influence regions, obtained from pairs of points in , that contain . The -skeleton depth introduces a family of depth functions that contains \emph{spherical depth} and \emph{lens depth} for and , respectively. The straightforward algorithm for computing the -skeleton depth in dimension takes . This…
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Taxonomy
TopicsDigital Image Processing Techniques · Computational Geometry and Mesh Generation · Algorithms and Data Compression
