An Optimal Algorithm to Compute the Inverse Beacon Attraction Region
Irina Kostitsyna, Bahram Kouhestani, Stefan Langerman, David Rappaport

TL;DR
This paper introduces an efficient algorithm for computing the inverse attraction region of a point within a polygon, significantly improving previous methods and establishing a matching lower bound.
Contribution
It presents a linear-time complexity algorithm for the inverse attraction region and proves a matching lower bound, advancing understanding of beacon attraction in polygons.
Findings
Inverse attraction region has linear total complexity.
New algorithm runs in O(n log n) time, better than previous O(n^3).
Established a matching lower bound of Ω(n log n).
Abstract
The beacon model is a recent paradigm for guiding the trajectory of messages or small robotic agents in complex environments. A beacon is a fixed point with an attraction pull that can move points within a given polygon. Points move greedily towards a beacon: if unobstructed, they move along a straight line to the beacon, and otherwise they slide on the edges of the polygon. The Euclidean distance from a moving point to a beacon is monotonically decreasing. A given beacon attracts a point if the point eventually reaches the beacon. The problem of attracting all points within a polygon with a set of beacons can be viewed as a variation of the art gallery problem. Unlike most variations, the beacon attraction has the intriguing property of being asymmetric, leading to separate definitions of attraction region and inverse attraction region. The attraction region of a beacon is the set of…
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