Automated Construction of Bounded-Loss Imperfect-Recall Abstractions in Extensive-Form Games
Jiri Cermak, Viliam Lisy, Branislav Bosansky

TL;DR
This paper introduces domain-independent algorithms, FPIRA and CFR+IRA, for constructing bounded-loss imperfect-recall abstractions in extensive-form games, enabling near-optimal strategy computation with significant memory reduction.
Contribution
The paper presents novel algorithms that iteratively refine game abstractions to approximate Nash equilibria, allowing for scalable strategy computation in large extensive-form games.
Findings
Algorithms can approximate Nash equilibrium with only 0.9% of original information sets.
Memory savings grow with larger game sizes.
Strategies computed are (near) optimal in the original game.
Abstract
Extensive-form games (EFGs) model finite sequential interactions between players. The amount of memory required to represent these games is the main bottleneck of algorithms for computing optimal strategies and the size of these strategies is often impractical for real-world applications. A common approach to tackle the memory bottleneck is to use information abstraction that removes parts of information available to players thus reducing the number of decision points in the game. However, existing information-abstraction techniques are either specific for a particular domain, they do not provide any quality guarantees, or they are applicable to very small subclasses of EFGs. We present domain-independent abstraction methods for creating imperfect recall abstractions in extensive-form games that allow computing strategies that are (near) optimal in the original game. To this end, we…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
