A mean-field game model for homogeneous flocking
Piyush Grover, Kaivalya Bakshi, Evangelos A. Theodorou

TL;DR
This paper develops a mean-field game model that captures the collective flocking behavior of agents with gradient self-propulsion, providing a non-cooperative control framework aligned with empirical flocking models.
Contribution
It introduces a mean-field game approach to model homogeneous flocking, linking empirical models with a Nash equilibrium-based control framework for large agent populations.
Findings
Model reproduces bifurcations similar to empirical flocking models
Linear stability analysis confirms the model's dynamic behavior
Low-rank perturbation approach simplifies the analysis
Abstract
Empirically derived continuum models of collective behavior among large populations of dynamic agents are a subject of intense study in several fields, including biology, engineering and finance. We formulate and study a mean-field game model whose behavior mimics an empirically derived non-local homogeneous flocking model for agents with gradient self-propulsion dynamics. The mean-field game framework provides a non-cooperative optimal control description of the behavior of a population of agents in a distributed setting. In this description, each agent's state is driven by optimally controlled dynamics that result in a Nash equilibrium between itself and the population. The optimal control is computed by minimizing a cost that depends only on its own state, and a mean-field term. The agent distribution in phase space evolves under the optimal feedback control policy. We exploit the…
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