# Video Based Reconstruction of 3D People Models

**Authors:** Thiemo Alldieck, Marcus Magnor, Weipeng Xu, Christian Theobalt, Gerard, Pons-Moll

arXiv: 1803.04758 · 2018-04-17

## TL;DR

This paper introduces a robust method for reconstructing accurate 3D human models and textures from a single monocular video, enabling accessible creation of animatable digital doubles for various applications.

## Contribution

The main novelty is a nonrigid silhouette deformation technique that produces a visual hull for precise 3D surface reconstruction from monocular videos.

## Key findings

- Achieves 5mm accuracy in 3D model fitting.
- Works with clothed people and dynamic silhouettes.
- Enables creation of fully animatable digital doubles.

## Abstract

This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a single, monocular video in which a person is moving. Based on a parametric body model, we present a robust processing pipeline achieving 3D model fits with 5mm accuracy also for clothed people. Our main contribution is a method to nonrigidly deform the silhouette cones corresponding to the dynamic human silhouettes, resulting in a visual hull in a common reference frame that enables surface reconstruction. This enables efficient estimation of a consensus 3D shape, texture and implanted animation skeleton based on a large number of frames. We present evaluation results for a number of test subjects and analyze overall performance. Requiring only a smartphone or webcam, our method enables everyone to create their own fully animatable digital double, e.g., for social VR applications or virtual try-on for online fashion shopping.

## Full text

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## Figures

31 figures with captions in the complete paper: https://tomesphere.com/paper/1803.04758/full.md

## References

87 references — full list in the complete paper: https://tomesphere.com/paper/1803.04758/full.md

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Source: https://tomesphere.com/paper/1803.04758