Joint Optimization of Scheduling and Routing in Multicast Wireless Ad-Hoc Network Using Soft Graph Coloring and Non-linear Cubic Games
Ebrahim Karami, Savo Glisic

TL;DR
This paper introduces a novel matrix game-theoretic framework for joint routing, network coding, and scheduling in multicast wireless ad-hoc networks, leveraging soft graph coloring and network fractals to optimize throughput.
Contribution
It proposes a new nonlinear cubic game model with soft graph coloring and network fractals, enabling joint optimization of routing, coding, and scheduling in wireless networks.
Findings
Proposed methods outperform conventional hard coloring schemes.
Numerical results demonstrate improved throughput and network efficiency.
Fictitious playing effectively solves the nonlinear cubic game.
Abstract
In this paper we present matrix game-theoretic models for joint routing, network coding, and scheduling problem. First routing and network coding are modeled by using a new approach based on compressed topology matrix that takes into account the inherent multicast gain of the network. The scheduling is optimized by a new approach called network graph soft coloring. Soft graph coloring is designed by switching between different components of a wireless network graph, which we refer to as graph fractals, with appropriate usage rates. The network components, represented by graph fractals, are a new paradigm in network graph partitioning that enables modeling of the network optimization problem by using the matrix game framework. In the proposed game which is a nonlinear cubic game, the strategy sets of the players are links, path, and network components. The outputs of this game model are…
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