A Dynamic Jamming Game for Real-Time Status Updates
Yuanzhang Xiao, Yin Sun

TL;DR
This paper models a real-time status update system under attack as a dynamic game, analyzing optimal strategies for both the attacker and the system to manage age of information.
Contribution
It introduces a novel game-theoretic framework for analyzing adversarial jamming in real-time status update systems, with a complete equilibrium characterization.
Findings
Existence of a unique stationary equilibrium.
Analytical characterization of optimal strategies.
Insights into attack and defense mechanisms.
Abstract
We study timely status updates of a real-time system in an adversarial setting. The system samples a physical process, and sends the samples from the source (e.g., a sensor) to the destination (e.g, a control center) through a channel. For real-time monitoring/control tasks, it is crucial for the system to update the status of the physical process "timely". We measure the timeliness of status updates by the time elapsed since the latest update at the destination was generated at the source, and define the time elapsed as age of information, or age in short. To sabotage the system, an attacker aims to maximize the age by jamming the channel and hence causing delay in status updates. The system aims to minimize the age by judiciously choosing when to sample and send the updates. We model the ongoing repeated interaction between the attacker and the system as a dynamic game. In each stage…
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Taxonomy
TopicsAge of Information Optimization
