# Agile Behaviour Design: A Design Approach for Structuring Game   Characters and Interactions

**Authors:** Swen E. Gaudl

arXiv: 1803.01631 · 2018-03-06

## TL;DR

This paper introduces Agile Behaviour Design, a new methodology for creating complex game characters that enhances collaboration between designers and programmers, enabling more flexible and creative interactions.

## Contribution

It presents a novel design approach that improves workflow and interaction flexibility in game character development for industrial applications.

## Key findings

- Supports independent work of designers and programmers
- Reduces bottlenecks in development process
- Fosters loose and fluid interactions

## Abstract

In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environments. An essential part of the design approach is to support independent work of both designers and programmers by reducing bottleneck situations. The approach fosters the creation of more loose and fluid interactions between design and implementation, leaving more freedom for creative expression.

## Full text

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## References

15 references — full list in the complete paper: https://tomesphere.com/paper/1803.01631/full.md

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Source: https://tomesphere.com/paper/1803.01631