Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions
Swen E. Gaudl

TL;DR
This paper introduces Agile Behaviour Design, a new methodology for creating complex game characters that enhances collaboration between designers and programmers, enabling more flexible and creative interactions.
Contribution
It presents a novel design approach that improves workflow and interaction flexibility in game character development for industrial applications.
Findings
Supports independent work of designers and programmers
Reduces bottlenecks in development process
Fosters loose and fluid interactions
Abstract
In this paper, a novel design methodology-Agile Behaviour Design-is presented that accommodates the requirements for developing complex game agents suitable for industrial environments. An essential part of the design approach is to support independent work of both designers and programmers by reducing bottleneck situations. The approach fosters the creation of more loose and fluid interactions between design and implementation, leaving more freedom for creative expression.
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Taxonomy
TopicsEducational Games and Gamification · Artificial Intelligence in Games · Teaching and Learning Programming
