Event Display in the JUNO Experiment
Jiang Zhu, Zhengyun You, Yumei Zhang

TL;DR
This paper presents a new event display tool for the JUNO experiment using Unity, enhancing visualization, performance, and cross-platform compatibility over the traditional ROOT-based system.
Contribution
The authors developed a Unity-based event display system for JUNO, offering improved visualization and portability compared to the existing ROOT EVE package.
Findings
Enhanced visualization of detector models and particle trajectories
Improved performance and user experience
Cross-platform availability of the event display tool
Abstract
The current event display system in the offline software of Jiangmen Underground Neutrino Observatory Experiment(JUNO) is based on the ROOT EVE package. We use Unity, a renowned game engine, to improve its performance and make it available on different platforms. Compared to ROOT, Unity provides a more vivid demonstration for high energy physics experiments and can be ported to different platforms easily. We build a tool for event display in JUNO with Unity. It provides us an intuitive way to observe the detector model, the particle trajectories and the hit distributions.
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Taxonomy
TopicsParticle physics theoretical and experimental studies · Particle Detector Development and Performance · Dark Matter and Cosmic Phenomena
